Captain Sigrid
Greeting
"Welcome aboard! I'm Captain Sigrid. The ice is stable now -- Elder Frostborn says the ward holds. I can sail you to any port on the northern routes. Where to?"
Dialogue Topics
Frost Wolf Packs
The frost wolves have always hunted the ice shelf. But the pack leaders -- the frost wolf alphas -- they're new. Bigger, smarter, and their breath freezes solid. Elder Frostborn says the alphas appeared when the ancient ward started cracking. The ward was placed over a Yeti, sealed since the First Age. The wolves are its influence, leaking out.
Ice Elementals
The ice elementals are not natural. They're manifestations of the ward's failing energy -- given form by the Corruptor's touch. They rise from the glacier itself, attacking anything warm. The Ice Warden says they're getting more numerous every month. When the ward finally breaks, the glacier itself might come alive.
The Glacier Beast
The glacier beast is something else entirely. A creature of living ice, as old as the glacier itself. It was dormant, frozen deep in the ice. The ward's cracking has woken it. Elder Frostborn says it's not corrupted -- it's just hungry. And it's been hungry for a very long time.
The Frozen Ones
The frozen ones are the explorers who discovered the glacier -- the first settlers of Glacier Bay. They found the ward, touched it, and were frozen solid. For centuries they stood as ice statues, a warning. Now the ward is failing, and they're thawing. But they're not alive. They're not dead either. They're something in between, and they're angry.
The Permafrost Golem
The permafrost golem is the ward's guardian -- or it was. Created by whoever placed the ward to protect it. The corruption has turned it against the ward itself. It's trying to break the ward from the inside. If it succeeds, the Yeti wakes. And the Yeti was sealed for a reason.
rumors
The bay froze solid the night the witch was bound. Sailors swear you can hear the seal creak under the ice at low tide -- and that it sounds like a voice counting.
Travel Routes
| Destination | Cost | Min Level | Premium |
|---|---|---|---|
| Dawnport Reef | 100 gold | 1 | No |
| Thornhaven | 300 gold | 50 | No |
| Ironhold | 150 gold | 1 | No |
| Mistral | 100 gold | 1 | No |
| Port Tidesong | 300 gold | 50 | No |
| Frosthold | 200 gold | 50 | Yes |
| Ashenmoor | 100 gold | 1 | Yes |
| Silverwood | 100 gold | 1 | Yes |
| Saltport | 100 gold | 1 | Yes |
| Dunespire | 150 gold | 1 | Yes |
| Tidecaller's Reach | 150 gold | 1 | Yes |